'use strict';
var SGFLetters = 'abcdefghijklmnopqrstuvwxyz'.split('');
/**
* Create a helper class to create coordinates from (1,2) (zero-based),
* 'ah' type of input. You can create a coordinate with no arguments, in
* which case it defaults to (0,0), or with one argument, in which case it
* tries to parse 'ai' type of string coordinate, or with two arguments, (i,j).
* 'J18' style coordinates depend on board size due to number running from
* bottom, so those need to be instantiated from Board.getCoordinate.
*
* @param {int} [i] Column or SGF-style string.
* @param {int} [j] Row.
* @constructor
*/
var Coordinate = function(i, j) {
if(i !== undefined) {
if(j !== undefined) {
this.i = i;
this.j = j;
} else { // try to parse coordinates from first parameter
this.i = 0;
this.j = 0;
if(typeof i != 'string')
return;
// assume SGF-type coordinate
i = i.toLowerCase();
this.i = SGFLetters.indexOf(i.substr(0,1));
this.j = SGFLetters.indexOf(i.substr(1));
}
} else { // called without both parameters
this.i = 0;
this.j = 0;
}
};
/**
* Compare with another coordinate.
*
* @param {Coordinate} Coordinate.
* @returns {boolean} true if equal, false if not.
*/
Coordinate.prototype.equals = function(c) {
return (c.i == this.i) && (c.j == this.j);
};
/**
* Make an SGF-type 'ai' string representation of the coordinate.
*
* @returns {string} String representation.
*/
Coordinate.prototype.toString = function() {
return SGFLetters[this.i] + SGFLetters[this.j];
};
/**
* Make a copy of this coordinate.
*
* @returns {Coordinate} A copy of this coordinate.
*/
Coordinate.prototype.copy = function() {
return new Coordinate(this.i, this.j);
};
module.exports = Coordinate;